﻿using UFrame;
using UnityEngine;

namespace UFrame.Status
{
    /// <summary>
    /// 类的状态板
    /// </summary>
    public interface IPalette
    {
           
    }

    /// <summary>
    /// 汇报状态
    /// </summary>
    public interface IReport
    {
        void Report(object msg);
    }

    /// <summary>
    /// 监听状态
    /// </summary>
    public interface IMonitorState
    {
        void OnMonitorReport(object msg);
    }

    /// <summary>
    /// 全局就一个画板
    /// </summary>
    public class StatusPlank:MonoBehaviour
    {
        public static void Register()
        {
            
        }
    }






}